![]() The teleporter in the secret area sometimes suffers from a visual defect.Note that the Red Armor can only be retrieved in the Deathmatch version, meaning performing this Rocket Jump in Single Player is virtually impossible under normal circumstances. It can be reached by performing a Rocket Jump from the Shub-Niggurath platform while having a Red Armor and Quad Damage. Entering the Level Exit results in the message "This is so in Deathmatch, exiting the map will go to the start map." being displayed. An invisible Level Exit exists near the ceiling of the room with the Shub-Niggurath platform on the side that the player uses to enter the room.Due to the conflicting information, Quake will crash with the error message - "MOVETYPE_PUSH with a non bsp model" If the player uses Noclip to go into Shub-Niggurath and waits for the Spiked Sphere to enter her body, the game will continue to state that the Spiked Sphere is solid even though the Spiked Sphere doesn't exist. The engine automatically assumes that every moving brush (such as Movable Walls) is solid in order to apply a texture to it, meaning that even if the level specifically states otherwise Quake will render it as a solid object.Sometimes the final Vore will not spawn next to the ending Teleporter, but on the platform with Shub-Niggurath after she is killed, making it impossible to kill the Vore in these instances.One of the Nail Traps has its shooter entity pointing in the wrong direction, shooting nails straight back into the physical launcher rather than down the corridor at you.Killing Shub will not add 1 to your kill count, making it impossible to achieve 100% kills on this level. The vanilla engine counts each Rotfish as 2 enemies. Follow it around to a Quad Damage, as well as a Teleporter leading back to the ending Teleporter. Wait for the Spiked Sphere to go inside Shub-Niggurath, then Telefrag her by the use of the Teleporter.Īt the end Teleporter, drop to the right to land on a small platform. To the right is a small ledge you can drop to, then can follow it around to a Quad Damage and Teleporter leading back to the upper Teleporter (#1). Climb the stairs and kill the Vore that spawns as you get close to the Teleporter. Evade the Nail Trap and kill the Shambler coming down the stairs to the right. Kill the Vore at the top of the stairs, then go up yourself. Collect the 25 Health and Rocketsat the top, then turn left. Kill the Vore at the top of the stairs, and start to go up yourself while avoiding the Nail Trap at the bottom of the stairs. Continue down the corridor while collecting 25 Health and Cells, and turn right at the end. Collect the Nails and 25 Health slightly up the corridor, and kill the Vore that has spawned. Jump over another Nail Trap and collect another 25 Health to the left. Jump over the Nail Trap and collect a 25 Health. Collect the Nails and 25 Health, and the Cells on the little platform to the left beside the Lava. Continue down the corridor while avoiding the Hidden Spike. Another Vore drops down ten seconds or so after the first Vore a little farther up. Kill the Vore that spawns after you kill the Shambler. Kill the Shambler on the platform, then turn left as the Wall moves away to reveal another Shambler, almost all the Enemies in this level spawn ten seconds after the previous thus it will not be mentioned a lot. Collect the two 25 Health and Nails at the end, then turn right to see the platform with Shub-Niggurathover the Lava. Collect the Grenade Launcher then continue down the corridor. Collect the two 25 Health and the Nailgun, then turn left. Collect the Super Nailgun at the end, then turn left. Collect the Rocket Launcher at the top, then turn right. Collect the three 25 Health and the 2 Rockets, then follow it down the corridor. You will see the Spiked Sphere starting to go on it's patrol route. Go through the Teleporter to land in another corridor. Climb onto the platform and collect the Double-Barrelled Shotgun, 3 Cells, Rockets, Nails, Shells, and 15 Health. Turn right at the end and the Bars in the doorway will lower, as well as the Bars leading to the surface you are in the Thunderbolt room again. Turn right at the end and kill the Rotfish in the next tunnel. Swim into the tunnel to your left from the start. Swim to the room in front of you to collect the Thunderbolt, but swim back as the surface is Barred. Kill the 4 Rotfish and collect the Shells behind you. Use the Teleporter to Telefrag Shub-Niggurath and beat the game.Īs you start the level you will fall into a large body of Water.Wait for the Spiked Sphere to go inside Shub-Niggurath. ![]() Kill the Shambler to open up further passage.Follow the corridors to Shub-Niggurath.Use the Teleporter to reach another hallway.Rise out of the Water and climb onto the nearby platform.Follow the tunnel to some Bars, that lower as you approach.
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